Posts Tagged ‘computer art’
Review: The Nine Eyes of Google Street View by Jon Rafman, or Veritable Objective Collective Soul Earth Family Photo Album
19 May, 2011 by Andrew RosinskiBefore time, before you were born, and before your mother and mother’s mother were born, (in 2007) Google, IRL, emailed a fleet of cars o’er the land with the goal of documenting the street views of the world, street level. Each car a carriage with a pole fixed with nine cameras; each camera indifferent to art, art history, and the human experience; each camera a nebula ball that rests in a google fantasy claw.
The Nine Eyes of Google Street View is a project by Jon Rafman, a Montreal-based artist and Paint FX club member; the project is an indelible collection of images gleaned from Google Street Views. Google street view is a subset of Google Maps, comprised of images captured by a nebula ball camera mounted atop a moving vehicle. It looks like, well, you know, one of those nebula balls that rests in the fantasy claw, except it moves around the world snapping copious photographs. The resulting images are typically mundane, because the nebula ball exists to capture and upload informational and topographical imagery for Google. The nebula ball does not pursue art; however, there are instances where the nebula ball (unintentionally) renders fine-art: images remarkably within spitting distance of the pure human experience, and quite well nigh to artistic objectivity. Rafman’s project is Rafman’s subjective aggregation and presentation of these special moments, via internet and post-internet.
By dint of Rafman’s curated 9-eyes.com collection, the participant opens a leather-bound book that might as well be titled, “Mother Earth’s Family Photo Album,” inasmuch as we are all living together, here on earth, as one big family — an unfathomably large family — with 6,835,508,543 mouths to feed (as of 12:11am on 5.19.2o11, vide this graphic, rendered by this source): we are family, we are happy and mad, we are capricious, tempestuous, and sad; a disfunction with a function ; a family, here on Earth, together at this present moment. So, with altruism, let us all hold hands and form a hand-holding chain around the earth, because this likely will alleviate all the ills of this difficult human experience . . . the sense of accomplishment, too . . . I mean, wouldn’t it be nice to say, “Hey, we did it! Finally, everyone on Earth held hands to wrap around and give the Earth a warm hug.” Obviously this was the impetus for Michael Jackson’s “Black Or White,” “Man In The Mirror” and “Heal The World,” or Agularia’s masterwork “Genie In A Bottle,” or Kool Aid ’89, and the Chicago Bulls dynasty of the ’90s, go Bulls.
Back to the Nine Eyes project, the participant journeys and cruises the streets of the world — images, visual artifacts — from country to country, from coast to coast, from truck stop prostitute to prostitute, from vagabond crawling babies to friendly guinea pig walkers — all moments that define our collective conscious and unconscious human experience.
Take the time to stop and smell the pixeled flowers of the 9-eyes.com webpage: you might find that the curated images evoke a visceral feeling; moreover, a profound sense of spirituality tinges: the profound sense of spirituality that we all experience every day, every night, this human (and much more than human) experience that we call death and that we call life. Sex, drugs, guns, murder, death, disease, hockey, knee surgery, wet jeans, earning Gs, jet-skiing off the coast of a coast of the coast of the Andes — moments like these are found by the google vehicle and viewed by many, but Jon Rafman sedulously devoted his time wandering, cruising, screen-capturing, surfing.
Rafman inevitably went Post-Internet with this project: the selected images are screen-captured, blown up to a very large scale, and mounted on a wall for gallery presentation. The project makes a graceful crossover. John Rafman’s Nine Eyes of Google Street View is brilliant project; thoughtful work that congeals the four corners of the internets’ imagery, a pleasing contrast to the meretricious, impetuous and vapid work of his Paint FX crew. Nine Eyes is an outstanding accomplishment of new media art: it’s net art with a concept that appeals to the multitude, inasmuch as it is google, and most people have heard the word google and most people understand the services google provides.
With sophisticated execution and vision, the Nine Eyes project initiates Rafman as an august figure and trailblazer of the incipient net-art and post-internet art movements vis-a-vis the overall ethos of new & experimental media today, 2011.
Below are 18 selected images from http://9-eyes.com:
More:
Jon Rafman’s website
Official website for 9-eyes, Google Street View
‘The Nine Eyes of Google Street View’ essay
http://9-eyes.com
GEM by Nicolas Sassoon
13 April, 2011 by Andrew Rosinski“GEM” by Nicolas Sassoon from Jeronimo Jimenez.
Here is a video capture of GEM, an animation by Nicolas Sassoon, projected in SOMA in Mexico City, Mexico, April 1, 2011.
If you like secrets, secret treasures, jewels and gems, then this GEM projection video is for you.
GEM is akin to Sassoon’s DEBUTANTE; two of my personal favorites; both are lurid devices that will toast you.
More:
youmakemesohappy.blogspot.com
Click here to see the original GEM animation.
Computer Visions: Headquarters by Nicolas Sassoon & Sara Ludy
6 April, 2011 by Andrew RosinskiComputers Club Headquarters by soundsfc
On the computer, a dream and a screen, the syzygy. Chimerical, real, and otherworldly.
Headquarters, by Nicolas Sassoon and Sara Ludy, is an architectural proposal for the online art collective, Computers Club.
The animation displays a 3D aerial view and walk-through of a building rendered at a low resolution, using a simple color palette. The building displayed in the video is meant to act as a physical meeting point and a center of operations for the members of the collective. Nicolas Sassoon, a member of the Computers Club, created the design of the building and the animated rendering. Sara Ludy, another member of the collective, created the soundtrack for the animation.
A more conceptual note from N. Sassoon:
“The ‘making’ of the building is completely improbable, which is what really interested me when I started working on it.
I wanted to work on a project that seemed highly unrealistic, and at the same time, I wanted to work on a project that would address the process of how architecture is promoted and conceptualized today. I also wanted it to be very romantic; an ideal space for artists, where every one could meet, have its own studio, etc.
Throughout my recent research, I have been interested in how architectural projects are shaped within computer technology. This phenomenon interests me especially when it comes to an amateur practice, where a lot of anonymous users use 3D programs today and create their own projects.
Generally, it’s about dream homes, ideal locations, projects that will most likely never be made in real life, but will only exist as a virtual object — a fantasy on a screen.
That aspect of 3D modeling really interests me; it’s something that I find extremely beautiful and relevant about our relationship to technology. I am curious about the vocation of these objects, and about the conditions of their display, and also about what could be their ultimate aspect, function, and effect. Headquarters is a step in that research, it is a virtual building that I made for Computers Club, in collaboration with Sara who created a soundtrack to complete the experience of that building.”
7 Question (Oulipo) Interview with Nicolas Sassoon, Vancouver-based Computer Artist
31 January, 2011 by Andrew RosinskiNicolas Sassoon is a Canada-and-France-based computer artist whose work dissects landscape, architecture, and wordplay by digital dint of the raffish animated .gif. His work benefits from stylized pseudo-retro aesthetics, characterized by lurid colors, moving patterns, and bitmap. His work is quite delicious when it wanders through notional objects, sanctities, and sanguine wordplay.
The following interview is seven questions and answers translated using Oulipo constraints (learn more here). Technique: Oulipo S+7, AKA N+7: Each noun in question and answer is replaced with noun that is seven entries after it in a dictionary. These constraints yield amusing results and sometimes strange things occur. The original untranslated questions and answers are located page bottom.
Nicolas made these animated .gifs especially for this little interview.
John Whitney, Computational Periodics, 1975
26 January, 2011 by Andrew RosinskiJohn Whitney is the big daddy of computer animation, computer visual fx, and computer animation math expressions. Many overlook the fact that Whitney was creating complex visual fx during the late 1950s and early ‘60s — and unlike most animators, Whitney actually invented many of the processes and machines he used to create his works.
Below are a few block quotes from “Computational Periodics,” an essay Whitney wrote in November 1975. This article adduces the fact that Whitney was a computer art visionary — the Nostradamus of computer animation — a man with a penchant for coddling the inevitable (during Whitney’s time, forthcoming) digital epoch of cinema and media. In the article, Whitney draws some interesting parallels between music, art, and the computer, with incredible foresight.
The computer is the coequal of the entire repertoire of musical instrumentation and heir to that domain of musical sound. At the same time, the computer is the ultimate kinetic image generative instrument. The kinetic image is in truth the creation of computer graphics since the cine or television camera is but a recording device and the hand-drawn image of motion is but a cartoon of motion.
Tatlin, Rodchenko, Gabo, Moholy-Nagy, Fontana, Duchamp, Kandinsky, Mondrian, Pollock and twice that many more artists of this century testify to the drive toward dynamic organization of energy and force in art. And toward ephemeralization of the art object in painting and sculpture. The past decade has seen that direction lead many artists to cinema, exotic technology and experiments with cybernetics. Yet it has passed generally unnoticed that this preoccupation of the last one hundred years has been toward a musicalization of visual art. For the urge to produce abstract architectonic structures that possess fluid transformability in visual space is no less than a grand aspiration toward music’s double in the visible world.
Read the entire article via the Atari Archives.org.
Watch Arabesque here.
Seven Question Interview with Rafaël Rozendaal, Netherlands Artist
23 December, 2010 by Andrew RosinskiCOLLECTION OF ALMAR AND MARGOT VAN DER KROGT

Viewing the art of Rafaël Rozendaal evokes a warm and curious feeling: he produces incredible work, featuring bold and beautiful graphic, thoughtful use of colour and eloquent animation, lifting the digital canvas to higher plane. Thinking of Rafaël Rozendaal gives me a warm feeling; I often think about Rafaël, and I picture him leading a well-rounded life, traveling, having fun, living free, having fun, and eating healthy.
Rozendaal is an artist from Amsterdaam, Netherlands, and he makes websites as art pieces, those pieces are sold with domain name, the work remains public, and the name of the collector is displayed in the title bar.
Rozendaal has lived in Amsterdam, Rio, Los Angeles, Paris, Tokyo, Portland and Berlin. He lives and works in hotels. Some of his websites, including the wonderful Much Better Than This .com animation (top), appear in this interview as flash animation embeds. Rozendaal works with paper, too, sometimes translating his animated work to the off-set color print, and he also takes the black ink to the white paper, producing charming ink drawings available for purchase. Be sure to visit Rafaël’s website, newrafael.com. View his C/V here.
Mr. Rozendaal is the founder of B.Y.O.B. (Bring Your Own Beamer): “BYOB (Bring Your Own Beamer) is a series of one-night-exhibitions hosting artists and their projectors.”
Continue reading for seven questions with Mr. Rozendaal.
tothewater.com (2010) by Rafaël Rozendaal
18 December, 2010 by Andrew Rosinskiby Rafaël Rozendaal
Get high by clicking this holy water.
If you want the sound off, hover the water down.
Nicolas Sassoon: Hot Springs: 11 Dec – 18 December, 2010, 304 Days, Vancouver
15 December, 2010 by Andrew RosinskiHot Springs
Nicolas Sassoon
December 11th to December 18th, 2010
Nicolas Sassoon is an exciting artist to follow, whose work translates the ineffable by means of the animated .gif, the computer drawing, and animation. Hot Springs, Sassoon’s exhibit at 304 Days, Vancouver, Canada, “exhibits an installation of sculpture, print and animation. His practice examines the relations between architecture, landscape, and the origins of computer technology.
Nicolas Sassoon received his MFA from EESI. Nicolas lives and works in Vancouver and Biarritz, France.”
304 Days
436 Columbia Street
VancouverGallery Hours: Friday & Saturday // 12pm to 5pm // and by appointment
Sassoon takes the animated .gif to a new level, usually working with the XL-sized canvas. The Hot Springs .gif below is embedded at its original size, therefore it overlaps this blog’s main column. Well worth the overlap. Please take the time to visit Sassoon’s website — click hier — and enjoy the complexity of the Sassoon animated .gif.
Always a treat.
319 Scholes Presents: DUMP.FM IRL: October 22 – October 30, 2010
22 October, 2010 by Andrew Rosinski
Curated by Lindsay Howard
October 22 – October 30, 2010
319 Scholes presents
DUMP.FM IRL
319 Scholes St.
Brooklyn, NY
“dump.fm is an image-based chat room for real-time communication. Founded in November 2009 by Ryder Ripps in collaboration with Scott Ostler (of MIT Exhibit) and Tim Baker (of Delicious), dump.fm serves as a platform for artists who use its technology to foster community and creativity. IRL brings together dump.fm users from all over the world (many of whom will be meeting “In Real Life” for the first time) to offer an alternative to the traditional 1:1 experience by translating the liveness of dump.fm into a visual confectionery through collaborative participation in the physical realm. Look for caves animated by psychedelic GIFs, web-based performances with interactive webcams, architectural renderings of virtual property, and audio-visual recompositions that return images to the social networks and digital systems from which they emerge.
OPENING RECEPTION
October 22, 7:00pm-1:00am
Participating artists include: Francoise Gamma, Jeanette Hayes, Felix Lee, Tom Moody, Stefan Moore,Scott Ostler, Arran Ridley, Ryder Ripps, Erik Stinson, Duncan Alexander, Michael Francis, Agathe de Trémontels, Sterling Crispin, Justin Strawhand, Tim Baker, Joel Cook, Lucy Chinen, Jude MC, Andrej Ujhazy, Dylan Fisher, Jamie Rockaway and Matt Torti, Chris Shier
RESIDENCY
October 23 – October 28, public hours: 1:00-8:00pm*
The residency aims to highlight and support the sense of community and group discovery already present on the dump.fm site. The public is welcome to attend from 1:00pm-8:00pm to check out the group exhibition and works in progress, cruise the net and post live with dump.fm users directly to the dump.fm fullscreen. All projects will be documented and presented the following week on dump.fm/irl. *Gallery open 24hrs. to dump.fm community.
DUMP.FM
October 30, 10:00pm
Halloween parties in Mexico City and Brooklyn will be connected through dump.fm.
Visuals by Thunderhorse // Live Performances by Anamanaguchi, Nullsleep, Gatekeeper, Brenmar, Physical Therapy, Jon Lynn (Unsolved Mysteries), Laurel Halo, Magick Mountain, DJ Brother Ladypantz, Oscouro“






























