Chris Collins, a Chicago-based new media artist, is no stranger to the mundane. He’s rifled through the world of instagram, searching for the world’s most boring instagram photos; subsequent to that, he created borescore.org, where you have the privilege of choosing which photos are most boring. He’s also been crafting animated .gifs about a never-ending workday and he’s created free downloadable 3D stock models who are having existential crises (link 1 & link 2).
Now Chris has developed and released a finger-tapping quotidian video game called The Waiting Game, “a free downloadable videogame for Mac and PC about wasting time.”
In the game, you have a simulacrum of a hand, and you use your virtual hand to tap your fingers on your desk to earn points. If you earn enough points, you will upgrade your desk. The key is finding the groove pocket of tapping by balancing speed, accuracy, endurance, and personal keyboard technique, with the ultimate goal to become the “tapping master and eventually reach transcendence.”
So what are you waiting for? Download and tap your way to transcendence.
- Free to play and share. No DRM or anything like that.
- Incredible Graphics. Like uncanny valley incredible.
- No time limits. Play as long as you like!
- Over 10 level upgrades. Can you unlock all the secrets?
Download the game now for free at http://the-waiting-ga.me
I think games are a perfect vessel to examine boredom because, in many ways, the whole purpose of a videogame is to combat boredom. When we play a videogame we get a momentary respite from the crushing dullness of reality. Videogames, for better or worse, are escapism. Of course, this discussion is nothing new. The playwright Bertolt Brecht also claimed the “emotional catharsis” of traditional theater made its audience complacent. He set out to create plays where you did not get lost in the production, where you always knew you were watching a construction. You were not watching reality, but a representation of reality. He wanted to make the theater a place for self reflection, not escapism.
If there’s a greater “point” to this silly little video game I made it’s that. I wanted to make a video game where when you play it, you actively realize you’re actually doing nothing, and you’re okay with it. — Chris Collins